Thursday, December 23, 2010

Happy Holidays

Here's wishing you and yours all the best this season. May the new year bring wondrous geological treasures :)

Have a Nuclear Holiday from Matt Kuchta on Vimeo.

Tuesday, December 21, 2010

Curiouser and Curiouser

I just got a package in the mail:


What could I possibly do with these? Something like this, of course:

Ping Pong Ball Fission Test from Matt Kuchta on Vimeo.

Monday, December 20, 2010

Cold Aire II

Here's another test - in which I manage to break my insulated mug:

Cold Aire Duex from Matt Kuchta on Vimeo.



I tried adding food coloring - interesting effect with the water, but as it changes into steam, it no longer retains the green color and is just white. Not a "flaw," but a "feature" that will have to be accounted for in the future.

Monday, December 13, 2010

Brrrrr!

It was cold enough this morning (ca. -10°F) to do this:

Cold-Air and Boiled Water from Matt Kuchta on Vimeo.



I'll have to figure out how to "kick this up a notch." Perhaps some kind of trebuchet or something...

Sunday, December 12, 2010

A wee bit o' snow

We got a little more than 18" from the snowstorm that blew through. Hope everyone trying to get to AGU can find a way around the mess and have fun in San Fran...

Wednesday, December 08, 2010

Geomorphically "Correct" Art, Part One

Among my various side-projects, I've been drafting a map for my friend and awesome author, Kelly McCullough. He's working on a new series, set in a far-away land (TM). One of the challenges for the map was a forested area, surrounded by rivers. There was also a mountain jutting out from the middle of the forest. Adding to the complexity, the region is bound by mountain ranges. The trick was to combine these features into a visual representation that looked good, but also didn't obviously break any "rules" regarding how landscapes evolve and relate to each other:


At some point, once the first book is published, I'll revisit more of the features, including how I managed to fit country and city names into these features, without making any one piece too hard to read.

This post was inspired by Riparian Rap's "Geomorphically Incorrect Art" series. I've always looked at fantasy maps as serving two masters. First, it needs to supply the necessary elements that enhance the storyline. Second, it has to contain sufficient realism so as not to destroy the readers' suspension of disbelief. If the map looks like it depicts a real place, the story benefits. If the map looks like it was thrown together by someone who wasn't there, the story suffers. The maps in J.R.R. Tolkien's books are examples of the former - even though they aren't always geomorphically plausible, they have a sense of place and history that serves the tale.